50-Level Block Breaker
EFG GamesClassic arcade brick-breaker with 50 hand-crafted levels and progressive difficulty scaling.
- Problem
- Design a complete game loop with consistent difficulty scaling and genuine replayability across 50 distinct stages.
- Approach
- Used Unity's physics engine with custom ball behavior, multi-ball mechanics, and responsive paddle input — tuned to feel tight, not floaty.
- Systems
- Level data architecture via ScriptableObjects, particle feedback system, progressive speed/ball-count scaling controller, and score persistence.
- Outcome
- Deployed as a playable WebGL title on EFG Games platform.