>_ hasnain

>_ MHASNAIN

> whoami
Muhammad Hasnain
> cat role.txt
> echo $DESCRIPTION

I build modular, scalable gameplay systems in Unity using clean C# architecture. Focused on performance, maintainability, and production workflows, I design systems that evolve from rapid prototype to fully shipped titles.

3+ YRS
[EXPERIENCE]
30+
[GAMES SHIPPED]
15+
[TOOLS & SYSTEMS]
EFG GAMES
[CURRENT STUDIO]
$ cat ./about.json | jq

System Overview

[PROFILE.MD]

Unity Game Developer with 3+ years designing and shipping scalable gameplay systems across 30+ titles.

Experienced in modular C# architecture, state-driven systems, and performance-focused development for both 2D and 3D projects.

#Unity#GameplaySystems#ModularArchitecture#CSharp#PerformanceOptimization
[PRODUCTION METRICS]
30+
Games Built
23+
WebGL Production
BS CS
Grad 2026
[CURRENT_ROLE]

Unity Game Developer

@ Konduct Coaching Learning LLC (EFG Games) · USA · Remote

23+ production game titles featuring modular ScriptableObject-driven systems, progression frameworks, save/load architecture, analytics integration, and cross-platform deployment.

[EDUCATION]

B.S. Computer Science

Institute of Space Technology

[SPECIALTY]

Core Focus

  • • Gameplay Systems
  • • State Management
  • • Level & Progression Design
  • • Modular C# Design
[CORE_COMPETENCIES]
Gameplay Systems Architecture
State & Progression Frameworks
Unity (2D & 3D)
C# & ScriptableObjects
Performance Optimization
Cross-Platform Deployment
$ git log --author=me --oneline

Experience

Unity Game Developer @ Konduct Coaching Learning LLC (EFG Games)

CURRENT

Built and shipped 23+ production game titles for a live learning platform, focusing on modular gameplay systems, progression frameworks, save/load architecture, and performance optimization. Contributed to deployment workflow across cloud hosting providers.

View Platform
UnityC#Gameplay SystemsScriptableObjectsPerformanceState Management

B.S. Computer Science

IN PROGRESS

Institute of Space Technology

Pursuing B.S. in Computer Science (2026). Background in game development and interactive systems.

$ git log --all --decorate --oneline --graph

Featured Projects

[FEATURED GAMES] | 8 game projects
[3D / ML VISUALIZATION]

ML-Based 3D Defect Visualization

NDA

Integrated ML detection outputs into Unity with a clean separation between inference results and runtime visualization: config-driven marker placement and event-driven updates for maintainability.

[METRICS]
Unity 3D
type
Integration
ml
NDA
client
#Unity 3D#C##Machine Learning
⚠️ NDA — play unavailable
[EDTECH / PRODUCTION]

EFG Games — 23+ Educational Titles

LIVE

Built and shipped a suite of production WebGL learning games using a reusable systems-first architecture (state/progression/save-load) and a content pipeline that reduces per-game integration time.

[METRICS]
23+
titles
WebGL
platform
EFG Games
org
#Unity#WebGL#C#
./play-demo
[WEBGL GAME]

50-Level Block Breaker

LIVE

ScriptableObject-driven level configs and difficulty curves, robust collision handling, scoring/combo logic, and clean game-loop architecture designed for content scaling.

[METRICS]
50
levels
WebGL
platform
SO
config
#Unity#WebGL#C#
./play-demo
[WEBGL GAME]

2048

LIVE

A polished 2048-style puzzle with smooth input, grid animation, score tracking, restart/undo-ready state design, and WebGL performance tuning for consistent frame pacing.

[METRICS]
Puzzle
genre
WebGL
platform
State
focus
#Unity#C##Game State
./play-demo
[EDUCATIONAL GAME]

WordMania (Grid Word Search)

LIVE

Word-search grid game with dynamic board generation, selection path logic, word validation, and a scalable content setup for adding new word packs without code changes.

[METRICS]
Word Search
genre
WebGL
platform
Packs
content
#Unity#C##Algorithms
./play-demo
[WEBGL GAME]

Sudoku

LIVE

Sudoku with validation rules, hint/error feedback, clean UI flow, and puzzle-generation/selection support—implemented with modular board logic and reusable UI components.

[METRICS]
Logic
genre
WebGL
platform
Validation
system
#Unity#C##UI Systems
./play-demo
[EDUCATIONAL GAME]

Clock It

LIVE

Interactive analog clock with drag/rotate input, time validation, feedback loops, and ScriptableObject-driven question sets—built for reuse across multiple learning modules.

[METRICS]
EdTech
type
WebGL
platform
Modular
reuse
#Unity#WebGL#EdTech
./play-demo
[EDUCATIONAL GAME]

Scramble Math (EFG Math Quiz Game)

LIVE

Math quiz game with scramble-style problems, timer, score tracking, and configurable difficulty—built for WebGL with clean state and feedback systems.

[METRICS]
EdTech
type
WebGL
platform
Quiz
genre
#Unity#WebGL#C#
./play-demo
Open to game dev collaborations & opportunities
$ ls la/skills

Skill Set

[GAME DEV & TOOLS]

Unity Development

Production-Level Experience

2D/3D GamesPhysics SystemsC# Architecture

Gameplay Systems

Expert

ScriptableObjectsState ManagementProgressionSave/Load ArchitectureEvent-Driven Systems

Game Design

Advanced

Core Mechanics DesignSystem BalancingPlayer Feedback Loops

Backend & Deployment

Professional

AWSVercelCloudflare
<TECH STACK/>
[TOOLS & FRAMEWORKS]
UnityEngine
C#Core Language
ScriptableObjectsData Pipeline
GitVersion Control
Unity EditorTooling
WebGLPlatform Optimization
Physics SystemsPhysics & Collision Systems
State ManagementGameplay Flow & Lifecycle
Performance OptimizationProfiling & Batching
Cloud DeploymentAWS / Vercel / Cloudflare
$ ./send-message.sh --to=hasnain

Get In Touch

[COMMUNICATION PROTOCOLS ACTIVE]
contact-form.sh
[SECURE]

Direct Contact

[EMAIL]
m.hasnain1015@gmail.com
[LOCATION]
Available for Remote Work Globally
[STATUS]
AVAILABLE
  • Open to freelance projects
  • Available for collaborations
  • Consulting opportunities
  • Full-time positions