>_ MHASNAIN
I build modular, scalable gameplay systems in Unity using clean C# architecture. Focused on performance, maintainability, and production workflows, I design systems that evolve from rapid prototype to fully shipped titles.
System Overview
Unity Game Developer with 3+ years designing and shipping scalable gameplay systems across 30+ titles.
Experienced in modular C# architecture, state-driven systems, and performance-focused development for both 2D and 3D projects.
Unity Game Developer
@ Konduct Coaching Learning LLC (EFG Games) · USA · Remote
23+ production game titles featuring modular ScriptableObject-driven systems, progression frameworks, save/load architecture, analytics integration, and cross-platform deployment.
B.S. Computer Science
Institute of Space Technology
Core Focus
- • Gameplay Systems
- • State Management
- • Level & Progression Design
- • Modular C# Design
Experience
Unity Game Developer @ Konduct Coaching Learning LLC (EFG Games)
CURRENTBuilt and shipped 23+ production game titles for a live learning platform, focusing on modular gameplay systems, progression frameworks, save/load architecture, and performance optimization. Contributed to deployment workflow across cloud hosting providers.
View PlatformB.S. Computer Science
IN PROGRESSInstitute of Space Technology
Pursuing B.S. in Computer Science (2026). Background in game development and interactive systems.
Featured Projects
ML-Based 3D Defect Visualization
Integrated ML detection outputs into Unity with a clean separation between inference results and runtime visualization: config-driven marker placement and event-driven updates for maintainability.
EFG Games — 23+ Educational Titles
Built and shipped a suite of production WebGL learning games using a reusable systems-first architecture (state/progression/save-load) and a content pipeline that reduces per-game integration time.
50-Level Block Breaker
ScriptableObject-driven level configs and difficulty curves, robust collision handling, scoring/combo logic, and clean game-loop architecture designed for content scaling.
2048
A polished 2048-style puzzle with smooth input, grid animation, score tracking, restart/undo-ready state design, and WebGL performance tuning for consistent frame pacing.
WordMania (Grid Word Search)
Word-search grid game with dynamic board generation, selection path logic, word validation, and a scalable content setup for adding new word packs without code changes.
Sudoku
Sudoku with validation rules, hint/error feedback, clean UI flow, and puzzle-generation/selection support—implemented with modular board logic and reusable UI components.
Clock It
Interactive analog clock with drag/rotate input, time validation, feedback loops, and ScriptableObject-driven question sets—built for reuse across multiple learning modules.
Scramble Math (EFG Math Quiz Game)
Math quiz game with scramble-style problems, timer, score tracking, and configurable difficulty—built for WebGL with clean state and feedback systems.
Skill Set
Unity Development
Production-Level Experience
Gameplay Systems
Expert
Game Design
Advanced
Backend & Deployment
Professional