Muhammad Hasnain

Unity Game Developer

Unity Game Developer

Muhammad
Hasnain

Gameplay systems engineer shipping production Unity games to EFG Games and NeuroNovels. Modular C# architecture, clean code, real platforms.

0+
Years Experience
0+
Games Shipped
0
Live Platforms

About

Building systems, not just games.

I’m a Unity game developer with 2+ years of experience building and shipping production-grade gameplay systems. I work project-based for Knoduct Coaching Learning LLC, where my games go live on EFG Games and NeuroNovels — two real platforms with real users.

My focus is clean C# architecture: gameplay loops built on ScriptableObjects, event-driven state machines, modular save/load systems, and performance budgets that hold up in a WebGL browser tab. I care about the code being maintainable, not just playable.

I hold a BS in Computer Science from the Institute of Space Technology (Graduated 2026), which gave me the foundations — data structures, algorithms, applied ML — but the craft came from shipping 30+ titles.

UnityC#WebGLScriptableObjectsAWSGame Loop Design

Current Role

Unity Game Developer at Knoduct Coaching Learning LLC

Studio / Platforms

EFG Games · NeuroNovels

Education

BS Computer Science — Institute of Space Technology, Graduated 2026

Specialty

Gameplay systems · ScriptableObject architecture · WebGL deployment

Experience

Where the work happened.

Unity Game Developer

Knoduct Coaching Learning LLCEFG Games · NeuroNovels

CurrentSep 2023 – PresentProject-based; regular engagement since Dec 2024

Built and shipped 30+ production WebGL game titles to two live learning platforms. Designed modular gameplay systems from scratch — state machines, progression frameworks, save/load architecture, and event-driven gameplay loops using ScriptableObjects. Contributed to deployment and cloud hosting workflows.

UnityC#WebGLScriptableObjectsAWSState MachinesEvent Systems

BS Computer Science

Institute of Space Technology

Graduated 20262022 – 2026Graduated 2026

Four-year CS degree covering software systems, data structures, algorithms, and applied ML. Coursework fed directly into gameplay AI, pathfinding, and the ML system I built for FASSD as a final-year project.

Computer ScienceAlgorithmsApplied MLSoftware Systems

Selected Work

30+ games shipped. Here are the flagships.

Case studies for the four projects that best demonstrate systems thinking, production polish, and platform deployment. The rest live on EFG Games and NeuroNovels.

50-Level Block Breaker

EFG Games

Classic arcade brick-breaker with 50 hand-crafted levels and progressive difficulty scaling.

Problem
Design a complete game loop with consistent difficulty scaling and genuine replayability across 50 distinct stages.
Approach
Used Unity's physics engine with custom ball behavior, multi-ball mechanics, and responsive paddle input — tuned to feel tight, not floaty.
Systems
Level data architecture via ScriptableObjects, particle feedback system, progressive speed/ball-count scaling controller, and score persistence.
Outcome
Deployed as a playable WebGL title on EFG Games platform.
UnityC#WebGLScriptableObjectsPhysicsParticle Systems

Clock It Right

EFG Games

Time-pressure puzzle game requiring precise timing judgments across 20+ handcrafted levels.

Problem
Build tight, satisfying timing mechanics that feel responsive and fair — failure should feel earned, not random.
Approach
Built a tick-accurate timer system with layered visual cues so players always know where the beat is, even under pressure.
Systems
Custom clock animation rig, adaptive difficulty curve controller, streak-based score multiplier, and session persistence.
Outcome
Live on EFG Games platform with regular player traffic.
UnityC#WebGLUI ToolkitAudioDifficulty Scaling

NeuroPhonics

NeuroNovels

Phonics-based educational game designed for early literacy on the NeuroNovels platform.

Problem
Create a phonics game that adapts to learning pace without overwhelming or boring the player — classroom-tested requirements.
Approach
Designed adaptive feedback loops tied to correct/incorrect answer streaks; correct answers accelerate progression, errors provide targeted hints without breaking flow.
Systems
Audio-visual phonics matching engine, difficulty state machine, accessibility-aware UI with configurable text size, and session progress saving.
Outcome
Live on NeuroNovels educational platform serving real learners.
UnityC#WebGLAudioUI ToolkitAdaptive DifficultyAccessibility

ML-Based 3D Defect Visualization

NDA

Applied ML pipeline for real-time surface defect detection on manufactured parts. NDA client project.

Problem
Client needed automated, reliable defect detection on manufactured surfaces with a 3D visualization layer for operator review.
Approach
Designed and trained a custom ML classification model on client-supplied defect imagery; paired inference output with a 3D visualization renderer for operator-facing review.
Systems
Full ML pipeline (data preprocessing → training → inference API), 3D surface visualization layer, and integration interface for existing client tooling.
Outcome
Deployed to client production environment. No public repo or demo — NDA applies.
PythonML3D VisualizationComputer VisionAPI Design

Client project — no public demo or repository.

The rest of the catalogue

All 30+ shipped games

Tap a title to preview it.

APK available on request — email me

…and 20 more shipped across EFG Games and NeuroNovels.

Also building in AI / ML

FASSD — Fake Audio & Speech Source Detection

A 2-person applied ML research project. My role: full ML system design, model training, and deployment pipeline. Teammate handled frontend and authentication.

The system classifies audio recordings to detect AI-generated or manipulated speech — applied audio forensics. Built, trained, and deployed by me end-to-end.

This is secondary context — the site’s focus is game development. For full ML detail: separate AI resume and IST lab page.

Skills

The full stack.

Game Engine & Language

UnityC#WebGLUnity Editor ToolingUnityWebGLMonoBehaviourCoroutines

Gameplay Systems & Architecture

ScriptableObjectsEvent SystemsState MachinesGame Loop DesignProgression SystemsSave / Load ArchitectureParticle SystemsAudio ManagementUI Toolkit

Deployment & Cloud

AWSWebGL DeploymentGit / GitHubUnity Cloud BuildREST APIsCI / CD

ML / AI(secondary)

PythonTensorFlowAudio ForensicsModel TrainingComputer Vision

Resume

Take it with you.

One-page game dev resume — focused on gameplay systems, production shipped titles, and platform deployment. Updated for 2025.

Game Dev Resume

PDF · 1 page · Updated 2025

A one-page snapshot of the shipped titles, systems, and platforms behind the work.

Hover to preview

Muhammad Hasnain

Unity Game Developer · 2+ Years · 30+ Games

EFG Games · NeuroNovels · IST 2026

Download Game Dev Resume

Looking at ML / AI roles? Here’s the AI-focused resume ↗

Contact

Let’s talk.

Currently open to opportunities.

Direct

Availability
  • Open to full-time positions
  • Available for freelance projects
  • Game dev collaborations
  • Remote-friendly